Saturday, March 15, 2003

Interview: Juliet Marillier, March 2003

This interview took place in March 2003, and appeared in Vector (issue #230, July 2003) the critical journal of the British Science Fiction Association.

TB: Your novel Wolfskin is the superlead launch title for Tor UK, but it's not your first novel - you've written a fantasy trilogy, haven't you?
JM: Yes, the Sevenwaters trilogy - the first one's called Daughter of the Forest. They're set in Celtic Ireland in approximately the ninth century. They were published by HarperCollins under the Voyager imprint. The third in the series just came out in paperback in January this year. They've done very well, particularly in America and in Australia.
The trilogy started with my wish to retell a favourite fairytale from childhood, 'The Six Swans'. It's the story about a girl whose brothers are turned into swans by their stepmother, and she has to maintain her silence while she weaves shirts for them out of a very prickly plant. She undergoes all sorts of trials while doing that. I've always liked that particular story because it has a strong female character at the centre of it, and that was the story I really wanted to do as my first novel. I wanted to put a real family in the heart of it, and a real historical and geographical setting, and to see how they responded as individuals to the terrible tests that befell them. Each of the six brothers has his own character and develops in his own way.
While writing that first volume, Daughter of the Forest, I became interested in the setting and the family, and the fact that catastrophic events don't only affect one generation, but can affect the family for years and years. That theme developed into a trilogy that followed three generations of the same family. Each one of those stories is told in the first person, narrated by a young woman. They're particularly popular amongst women readers because even now there are relatively few fantasy books that are so female-focussed and based on women's psychology and women's personal journeys.
TB: The cover of Wolfskin, with its longship on a sunset sea, makes it look like a typical Viking novel, and for the first hundred and fifty pages it is a typical Viking novel. Then you introduce Nessa, who's a Pictish priestess.
JM: Yes, Wolfskin starts with Eyvind's upbringing as a Viking warrior. This is obviously a big contrast with my first series, because I've moved away from the female narrator. I'm telling the story in the third person and sharing the narrative between Eyvind, who's a berserker - a Viking warrior par excellence - and Nessa, who is a Pictish priestess from Orkney. I'm exploring the way that the two cultures of those protagonists clash violently, and what the fall-out is from that.
TB: Why Orkney, and why the Vikings?
JM: My imagination tends to be sparked by little bits of history or little bits of story that I hear. My daughter and her husband travelled to Orkney while they were working in the UK. They were tremendously struck by the layer upon layer of history that exists there, starting with Neolithic times and going through the Pictish settlement and then the arrival of the Vikings. The islands changed hands between Norway and Scotland: they were sold off, and given away as a dowry. My daughter instantly knew that the place would attract me. She said, "You've got to go there, there's got to be a book there," and this was true: I went and was absolutely captivated by the history and the folklore.
I was particularly interested in a part of Orcadian history that we don't really know much about, which was what happened to the Pictish settlement that was there prior to the first Norse arrival. It just disappears. Suddenly, we have Norse Orkney, with the jarls in charge and settlers coming across from Norway. The written record - the Orkneyinga Saga - was written in about 1200, which is quite a few hundred years after those events happened. It doesn't say anything about the inhabitants who were there before the Norse. It simply says that the Norse arrived in the islands. It's as if those Picts that we know about from Roman histories and so forth had just vanished.
There's a lot of debate amongst historians and archaeologists about what actually happened to them: whether they were overrun and annihilated, or whether Norse settlers came in dribs and drabs and settled down thinking, "This is a good place for an anchorage, a good place for farming", and intermarried, and became the dominant culture. Being more of a fantasy writer than a historian, I immediately thought, "That's a story that's just waiting to be told." I had a go at portraying a version of what happened in this book.
That's half of it. The other half is the Viking culture, and particularly the berserk warrior. I guess when you think about berserkers, you think of someone like Conan the Barbarian - the insane warrior who fought with no thought for his own safety, who slashed and murdered and maimed. And yet in the old Icelandic sagas the berserkers are not really described like that. They're certainly very much to be feared, but in between their viking episodes, they go back home and put in a crop and father a child and keep an eye on the farm. The berserker was part of an elite guard to a nobleman, who could also turn on this amazing trance-like courage when required. I discovered strange things like the fact that there were whole bands of berserker brothers who would be hired: you'd hire six brothers all at once to go and fight together. I was quite fascinated by that, and I decided to have a berserker as the central character of the novel. I tried to think through his psychology so that in one aspect he could be a mad killing machine, but he could also be an ordinary, pleasant family man. I went out of my way to make Eyvind someone who'd had a very happy, stable childhood, and who was a very pleasant and well-liked person; not particularly forthright except when he was doing what he did best, which was fighting and killing. So there's that dichotomy within him, which eventually becomes quite difficult for him.
TB: I've always associated the berserkers with Odin, but you've made an association with Thor...
JM: I've added a historical note at the end of the book that explains why I did that. They were followers of Odin, and I made one of those arbitrary creative decisions that my Wolfskins would be followers of Thor, because I see Thor as a straightforward god who doesn't play nasty tricks the way Odin does. More wholesome, even though somewhat warlike! The particular band in this book are straightforward men who have great friendship and loyalty to one another. They see things in fairly simple black-and-white terms and I decided Thor suited them. I knew I was going to have to put that in the notes: I guess the reasoning is, it's a fantasy history!
TB: Eyvind starts off by seeing things very much in black and white terms. It's when he begins to see things in shades of grey that it all starts to go wrong for him. He may have bravely slain the enemy, but he's also killed the kinsmen of the woman he wants to marry. It's as though his conscience wakes up, and he begins to realise that his blood brother is not what he seems.
JM: That's right. Up till then, because he has this bond of blood brotherhood with Somerled who is his childhood friend, he has tried very hard to see Somerled in black and white. Eyvind has a tendency to try to see the best in everyone and everything, and that's because he himself is such a good, courageous and honourable person. Once he starts to see beyond the obvious, that bond of blood brotherhood, that loyalty, becomes very difficult for him.
Of course, in those days, you were expected to adhere to these bonds, and they would be more important than your own conscience or your own personal inclination. A Wolfskin was expected to adhere to his oath to Thor, which meant that he would be a warrior until his death and that he would have a life expectation of only three to five years. And that was fine, because if you died in Thor's service you went straight to the table of the gods. An oath of blood brotherhood was also binding for ever, regardless of everything else. One of the themes of the story is that while Eyvind still holds to his oath, even at the end, it's not quite the thing that it at first seemed to be, where you stick up for your blood brother against all enemies. It's more a case of being responsible for his behaviour.
TB: Somerled is a really interesting character: I kept reading him as someone who was born before his time. He's too complex for the rest of them. He belongs in the Renaissance, really!
JM: Where he could have plotted, schemed and moved upwards! Yes, he is too clever for his time. A lot of the speeches and pronouncements he makes are absolutely spot-on in terms of where his people will go. He's quite right about the fact that the Norse are a stronger people who will eventually take over the islands. They are the dominant culture. He's the kind of man who was very much admired in his time, because he's decisive: he doesn't really care who he tramples on in order to make what he sees are the right decisions. Being cruel and inhumane wasn't so important in those times. He's the kind of man who was more likely to succeed than a man like Eyvind who probably has far too many scruples.
TB: Another interesting aspect of Wolfskin is the prophecies. Although there's no definite magic in the novel, there is something that works. At least, the characters are experiencing something that works! It's never explained or questioned, it's simply there.
JM: I think that the way I use magic, not just in this book but to a certain extent in my previous books, is different from the way that quite a lot of fantasy writers use it. That's why I see my books as veering slightly more towards history, slightly further away from fantasy. I will always include a mystical and magical element to my fiction, because real life has a mystical and magical element. And in Wolfskin that element is shown as part of what those people would have believed.
So you've got prophesy, certainly: once you've got a dire curse like that over you, you know that some day it's going to catch up with you. Ulf knows that's how he's going to die some day, but, being the man he is, has just decided he's going to cram in as much as possible of the stuff that he wants to do before it overtakes him. Another scene that would be read as mystical or magical, is the initiation ceremony where Eyvind becomes a Wolfskin, and again I've tried very hard not to spell out what happens in that scene. While there is something that is supremely mystical and life changing, I don't spell out how much of it is physically real and how much of it is in his head. Even towards the end, where the magical harp plays its music, I've tried not to say how it sounds, just that it's different for each person. It's not overtly magical, but that magical thread is there throughout.
I have to say that in the Sevenwaters books, there is more overt magic. There are characters in those books that are otherworld characters, based on Irish mythology, who interact with human characters. The human characters firmly believe in the mythological characters that share the forest with them. Therefore, if they happen to meet someone who is not human, it's somewhat wondrous but it's not a shock.
TB: In Wolfskin you have the Hidden Folk, who I thought of in terms of the Neolithic tribes who came before the Picts…
JM: I'll have to tell my folkloric advisor from Orkney that you thought that. Originally the Hidden Tribe were much more obviously magical than they are in the final book, and his advice was to make them something that's halfway between a magical portrayal and something that could be an ancient ancestor.
TB: There are three women in the book - Nessa, Margaret and Rona - who can be seen as typifying the three faces of the Goddess: maiden, wife and crone.
JM: Initially Margaret was a fairly minor character, but I was very interested in her and her relationship with Somerled, and what happens to both of those people. I tried to make her the typical young wife of a Norse chieftain who, like the other Norse characters, is very much bound by duty and by her sense of what she feels is right. But she's a character who is able to step across the boundaries of cultural expectations. Somebody said to me that there's a natural bond and understanding between women that's shown in this book, which surmounts culture and custom.
TB: It's a gradual understanding: Margaret and Nessa don't get along at all to start with.
JM: No, they don't even want to speak to each other at first. There comes a point where they have to extend a hand to help one another. All of the women in the book have the sense of 'the right thing to do', and they all eventually take that step in the right direction.
The other interesting thing with Nessa and Rona is their religious faith and their beliefs, which I more or less had to create. We don't know very much at all about the Picts, except that they were a Celtic-type race. They disappeared not only from Orkney but also from the Scottish mainland. They've left behind artefacts, and they've left behind the standing stones that have all sorts of wonderful carvings of what might be family symbols. In order to show that clash of cultures, I had to create their religious faith, and I decided the most likely thing was that it would be a Goddess faith. I've made it a fairly peaceful nature-based religion, in contrast with the warlike gods of the Norse invaders. There is a theory, hotly debated, that the royal line of the Picts came down through the women rather than through the men. I liked that idea, so I've kept that for them. I felt that the fact that there were influential priestesses was tied in fairly closely with the women's line being the bloodline.
TB: The harp of bone is a fascinating myth: I'd never encountered it except in British ballads.
JM: I mention a couple of Norse stories where it comes up, but I have to say that they were completely invented. It's historical fantasy! I can't prove to you that it comes up in Norse mythology, but it does pop up in a lot of different cultures, so I think that leap is probably not too unlikely. In terms of what happens in the story, without wishing to give too much away to the people who haven't read it, it's essential that the characters are familiar with that particular piece of folklore. It is a pretty universal idea, that the bones of the dead will speak … it's the idea behind casting the bones, or burning them and using the ash as a tool of divination. I do love that story about the harp made of bone, and hair. You hear these ballads that sound so wonderful, and then you think about actually making such a harp, and what the difficulties would be, and how such an instrument couldn't possibly make a musical sound.
TB: Wolfskin is the first in a new sequence, isn't it?
JM: That's right. It's a two-book sequence. The second one's called Foxmask, and that's already written: it actually comes out in Australia in August of this year. It skips a generation between book one and book two. At the moment it's a two-book sequence, but I have a strong feeling that some of my readers are going to want a third one!
TB: You were born in New Zealand, yet you're writing historical fantasy set in Scotland. Why Scotland?
JM: My ancestors come from the north of Scotland. I grew up in a part of New Zealand that was settled by Scottish people, and all the street names are named after Edinburgh streets. I grew up surrounded by Scottish culture and music and stories, so I couldn't escape it, and I'm sure that's why now, even though my first series was set in Ireland with the Celts, I've now gone back to Scottish history. Those old stories are deep in my blood. The book I'm working on now is also based on Scottish history.
TB: Can you tell us more about that work in progress?
JM: I'm writing a trilogy based on Bridei, who lived in the sixth century. He had some confrontations with Saint Columba, to do with whether his Pictish territories were going to be allowed to become Christian, or whether he was going to adhere to the faith of his upbringing, which was more of a pagan druidic culture. It's a very interesting period of history.

Thursday, February 28, 2002

Shadows Bite -- Stephen Dedman

This review originally appeared in Vector, the critical journal of the British Science Fiction Association, in March 2002.

Shadows Bite, the sequel to Dedman's 1999 novel The Art of Arrow Cutting, is a novel that tries to fuse dark fantasy and Oriental myth - not altogether successfully. It's an action-packed tale of Hollywood monsters, old-school nosferatu in the sewers and a form of vampirism that is transmitted in an almost homeopathic fashion. Throw in black (and white) magic, an assassin and the daughter of a powerful Yakuza boss, and stir vigorously until overload is achieved.

Photographer Michelangelo Magistrale - Mage to his friends and relations - is a charismatic young man who happens to be gifted with a broad array of superhero powers, most intriguing of which is an ability to heal himself and others simply by visualising the injury healing. Following the events of The Art of Arrow Cutting - in which he encountered his friend and ally, Takumo, and came into his powers - Mage is working at a clinic in Bangkok. He's an idealistic young man whose powers enable him to right some of the wrongs he sees all around him - as well as engaging in simple cosmetic surgery for the poor.

Meanwhile, back in Los Angeles, Takumo finds himself opposing a genuine, old-fashioned black magician. Solomon Tudor habitually wears a black kaftan, and relies on a bookful of demonic pacts to give him a guaranteed century of life. He cossets his son Malachi, now a sullen twenty-something, as insurance in case the demons ever come calling for his blood: that of his firstborn son should prove acceptable in lieu of his own.

Tudor's hat, were he to wear one, would be unequivocally black. He's a two-dimensional villain, as are assassin Krieg and Yakuza boss Tamenaga. Mage and Takumo, though both potentially interesting characters, lack depth. Dedman's prose is unexceptional, with occasional lapses of logic and grammar that should have been edited out before publication. (When a character, ablaze, teleports to the moon, it's the vacuum that extinguishes the flames: the ambient temperature has nothing to do with it). Pacy, action-packed scenes - several of which echo popular vampire films such as Near Dark - propel the morally simplistic plot and leave little time for reader or characters to reflect.

Shadows Bite would work better as a graphic novel - to such an extent that I wonder if that's how it was originally conceived. It's easy to imagine Tudor's trip to low Earth orbit as a full-page spread, or 6-foot black female lawyer Kelly's battle with a Goth vampire as a motion-blurred sequence of drawings. Perhaps that's tribute to the visual qualities of Dedman's writing: perhaps it's inherent in the black-and-white ethical spectrum of Shadows Bite.

Friday, January 25, 2002

Interview: Chris Amies, BSFA, January 2002

This interview took place in January 2002, at the monthly British Science Fiction Association night in London. This interview previously appeared in Vector (issue #224, July / August 2002), the critical journal of the British Science Fiction Association.

TB: Chris Amies’ first novel, Dead Ground, has just been published by Big Engine. Chris, can you tell us about the novel?
CA: It's the story of an archaeological expedition in the 1930s that sets off to a remote chain of islands in the southern Pacific to investigate a mysterious structure known colloquially as the Shark Temple. It's a structure that's sacred to the island gods. Of course, when they arrive the local people tell them not to dig the temple up. "Very bad things will happen if you do." Being arrogant Westerners, the expedition carry on and dig it up, and of course terrible things do happen.
There's quite a bit of a Lovecraft influence in it. I didn't start off writing Lovecraftian stuff originally: I started off writing science fiction. I've always been a Lovecraft fan. I like his purple prose and his names that shouldn't be pronounced by human mouths.
TB: A lot of science fiction writers seem to have this dark, secret fondness for Lovecraft.
CA: Actually, Lovecraft did write science fiction. Although everything he wrote was actually more or less Cthulhu mythos, some things like At the Mountains of Madness are essentially science fiction. What you have there is the investigation of a lost civilisation in the depths of Antarctica. Some Lovecraftiana is science fiction. I think it appeals to many science fiction authors and readers.
TB: So you get to write about strange monsters and unhealthy happenings in a Thirties South Pacific. Are the Condal Islands real?
CA: No. They're based partly on the Marquesas Islands, and partly on the Cook Islands. They're at the tail end of the British Empire: they don't actually exist. That's all to the good, because otherwise you have to go and research a real place! If you invent the place, you can play games with it: you can play tunes on the local geography, so to speak. I drew a map - which tells you it must be a fantasy novel!
TB: That’s almost exactly the opposite of what Liz Williams said in a previous interview, about writing so that she can get to visit real places.
CA: I was reading an article in the Times today by somebody who's recently won an award for a novel set in China. He said he'd never actually been to China, and it would have detracted from the novel if he had been there. He'd have only been able to write about what he saw when he was over there; whereas so many people who've been to China have written at great length about it, and they can provide very convincing background information for him to use.
TB: Dead Ground, like some of your short stories, foregrounds the idea of outsiders visiting a place. That's a very sfnal theme, the alien incomer.
CA: That's something I've dealt with a lot, that theme of the outsider coming into a place, and the people they meet knowing more about what's going on. It's a classic sf theme from the golden age of sf.
TB: You could have written Dead Ground as an sf novel.
CA: It could easily be sf. That thing that's globbering in the darkness, is it a demon or is it an alien? If it's a demon it's fantasy: if it's an alien it's SF. Sometimes the boundaries are a bit difficult to mark.
TB: One archetype who appears in several guises throughout your work is the English eccentric. In Dead Ground it's spinster-archaeologist Cosima Garton.
CA: I suppose she is an English eccentric, but at the same time she's a woman in a profession which was male-dominated at the time.She gets away with a lot more eccentricity, a lot more going off and doing her own thing. I think that's another part of the outsider. People who are outsiders do tend to make their own rules, so to the rest of the world they do come across as eccentric, or very strange.
TB: Why did you start writing?
CA: I first started writing when I was at school. I think I started writing because I liked reading and I wasn't reading the sorts of things I wanted to read. That may have been a function of being at boarding school. There were a limited number of books available: if it wasn't in the school library, there wasn't much you could do about it. This was just before the upsurge of fantasy. The stuff I was reading was definitely sf, whenever I could get my hands on it. Like many people, I went round looking for the yellow spines of Gollancz books in the library. I was reading Silverberg and Zelazny and Cordwainer Smith and stuff like that. My influences weren’t fantasy, because there wasn't an awful lot of it about.
TB: You carried on writing when you left school?
CA: I was just writing for my own amusement for many years, until 1989 when I went on an Arvon Foundation course up in Yorkshire, taught by Iain Banks and Lisa Tuttle. That was a science fiction course. Until that point I hadn't actually realised that what I was writing was science fiction. That may sound like an ingenuous thing to say, considering that one of the novels I'd actually written at that point had been a parallel worlds story involving reincarnation in a just-post-revolutionary England! But I looked through the prospectus, and the course that was closest to what I wanted to write was the science fiction course.. The class exercise was 'write a story in which one thing is different from our own world'. An idea which I'd been thinking through for a while was, what if the terminal velocity of falling objects - falling humans - was much less? You'd develop flight much earlier, because if you had a primitive flying machine and you fell out of it, you’d bounceIn our world you. might splash, but you wouldn't bounce. I wrote the story based on a variable terminal velocity. It was called 'Terminal Velocity', and it sold to a magazine called The Gate. It was published in about 1990.
TB: What was it that made you take your writing seriously enough to go on a course? There are a lot of people who write, but who never take that step.
CA: I was writing: I was churning out the stories and the novels. But I was floundering, because I didn't know exactly what I wanted to write. I thought going on the course would help with that. I needed direction and focus.
TB: You published quite a few stories in various small press magazines. Then you became involved with the Midnight Rose anthologies. How did that happen?
CA: Through the Milford writers' workshop, which happens every year. One year - I think it was 1989 or 1990 - Alex Stewart and Mary Gentle were involved in setting up Midnight Rose there. They were talking about this series of shared world anthologies that they wanted to put out. There were three basic subjects. I think the first one had already appeared: that was Temps, in which - rather like the Wild Cards series in the States - the premise is that superheroes are real. Temps, being British, was slightly more low-key than the American version: no strange costumes, no whizzing around in the sky. The eponymous temps are on a government register and are sent off to do jobs involving their superpowers. The next anthology was The Weerde: the Weerde were shapeshifters, a parallel race who were the originals of werewolves, vampires and things like that. The third anthology was Villains, which was a fantasy spoof: heroic fantasy, written from the viewpoint of the villains. I came up with a couple of stories for them: one for The Weerde, which is called 'Rain', is set in Spain in the 1960s, and one for EuroTemps, which is called 'A Virus in the System'. That story got me slightly twitted in some quarters for using a female protagonist. It was set in Greece - all the stories in that anthology had to be set abroad, in a European country.
TB: 'Rain' got an Honourable Mention' in the Year's Best Fantasy And Horror.
CA: It did, didn't it?
TB: Whatever happened to Midnight Rose, anyway?
CA: I think it was a project that ran its course. They said they were going to produce a certain number of anthologies and that's what they did: then the people responsible for it went and did something else. I think there is a place for anthologies like that, because they are a way of getting stories published.
TB: Your short fiction is wide-ranging. I'd class some of it as dark fantasy, some as horror … There's very little straightforward science fiction: there's very little straightforward anything, really.
CA: A lot of it is dark fantasy, yes. If you look at something like 'By the Real Sea' - although that involves some kind of nanomachinery, people getting things from stones that they suck which allow them to become telepathic with the people around them. You could actually see this as a science fiction premise, except that it isn't explained scientifically, and the whole tone of the story is more fantastical. 'In Death's Dream Kingdom' is a straight-down-the-line zombie story, so you can't say that's science fiction. The short stories cover quite a wide range, it's true, but I do tend towards dark fantasy.
TB: You write characters very much in places, even when they're outsiders. They’re quite rooted in the culture they come from, and also in the country they're living in.
CA: Going back to Dead Ground for a second, you have the native population and you have the outsiders - the archaeological expedition - who come in. Those people who are there already, the native population, have a very strong sense of where they're from. A novel I was working on for a couple of years - which doesn't yet have a proper ending, but I might pick this one up and finish it - was actually set around the area of London where I live. I had some characters who were very, very rooted in that area. I've lived in that part of London for twenty years, I’m a member of the local history society, and I'm generating mythology from what I know about the area. If you look at the stories, 'Rain' in The Weerde did have an outsider - an English ex-soldier who goes to live in south-western Spain, and then really merges into the landscape there. Literally. Being a shapeshifter, he does actually change to make himself look more like the locals.
TB: He starts off as a tall, blond Englishman. By the time the story takes place, he's short and square and dark. The only way he betrays his Englishness is by a slight accent.
CA: He really has merged in. It's defensive coloration, and it's why he's such a good character to come up against the invader from outside. The invaders are the prehumans, the Neanderthals. They're very badly treated in this story: they were not grunting savages, they did have language and culture, they were just the ones who lost to Homo Sapiens.
TB: Dead Ground is being published by Big Engine. You’ve known Ben Jeapes for a while, I believe?
CA: I workshopped Dead Ground through 3sf, a writers’ workshop which Ben and I have both been in for a few years, and Ben asked me if I would be prepared to submit it to Big Engine for publication.
TB: What do you think about what Big Engine's doing?
CA: I think it's a great effort and one that's been very successful. Big Engine are publishing new titles as well as reprints: they started with Dave Langford's The Leaky Establishment, which had been out of print for many years, and which is a great read. Ben’s continued the series of Interzone anthologies: early ones had been published in the Eighties and Nineties, and the next one is The Ant-Men of Tibet. Big Engine is a twenty-first century publisher, really, using new technologies such as print-on-demand.
TB: Tell us about your involvement with the Milford writers’ workshop.
CA: I went to Milford many times: I was secretary of Milford for a few years. More recently I've been going to Milford about once every two years, so my finger hasn't been on that pulse quite so much. The whole thing of a Milford is to bring a group of writers together for a week to workshop each other's work. You do get very good discussions, very intense at times. It used to take place by the sea so that people could go down and throw stones at the sea after they'd had their stories ripped to pieces. The whole thing is based on another workshop, also called Milford, that started in the United States. It was established in Britain by James Blish, who lived over here for a while. There's nothing else quite like Milford in Britain.
TB: What's in the pipeline?
CA: At the moment I'm working on a sequel to Dead Ground. The working title is Sea of Stones. Unlike Dead Ground, which is set in the 1930s, this is set in the present day - perhaps slightly in the future. It's the return to Koiha , seventy years on; and, as you might imagine, weird stuff starts to happen. Once again the boundary between science fiction and fantasy is a bit blurred in this - not to mention horror! I'm not sure if it's going to be gorier than Dead Ground. It brings to mind Scream 2, where the characters outline the requirements for a sequel: 'Requirement One: the body count must always be higher than the previous film'. I don't know if this is necessarily true in Sea of Stone.
TB: I think it depends which market you're aiming for. Which market are you aiming for?
CA: It's not out-and-out horror. A horror novel should inspire terror, not disgust.
TB: What else? Any more short fiction? Other novels, novellas?
CA: I may try to resurrect the novel I was working on previously, called Walking on the Bones - the one set in Hammersmith.
TB: 'In Death's Dream Kingdom', the zombie story, is set in Hammersmith, and it’s very much rooted in place: there's a real sense of familiarity, even if the reader has never been to Hammersmith. I can see the appeal of writing in a setting you don't have to research. What advice would you give to a younger writer? Write what you know? Or make it all up?
CA: Hard to say, isn't it? I would say 'write what you know, but mess around with it a bit: find a new angle on it’. Iain Sinclair does it by drawing a new map of London and superimposing it on the existing one. Moorcock does it by ripping up the real structure and putting in one that might have been.
TB: And what about the characters?
CA: The character comes first of all, I think. Character in place. Characters will be influenced by the setting they're in. I think it's important to have very strongly defined characters, but quite often you can't tell how they're going to be defined until you start writing them.
TB: You’ve written some humorous short stories, though they’re not the sort of stories which only exist as a vehicle for humour.
CA: 'Other Stories', about the recluse who finds the Little Folk at the bottom of his garden making shrines with cat skulls in them - “ah, that's what happened to you, Tashlan”, he thinks sadly- was intended as a funny story. The Hammersmith novel, Walking on the Bones, will have a lot more humour in it than there is in some of the other stuff I've written. I don't know whether I was actually trying to do a Robert Rankin: Robert Rankin does Robert Rankin. I found that it was quite good to try to write funny stuff over a few years.
TB: What do you think of the current state of humorous fantasy?
CA: I don't really read any. Oh, Pratchett's good. Pratchett writes proper novels that happen to be funny. He proves that you can have humour and tell a proper story at the same time. Some films, and some supposedly humorous books, only parody one thing. The film Robin Hood: Men in Tights was only a parody on Robin Hood, Prince of Thieves: if you hadn't seen that, it didn't make sense. A successful parody needs to be part of the genre it's sending up. In the case of Terry Pratchett, he is writing proper magical fantasy novels: he just happens to be sending the genre up at the same time. And they are postmodern: they are just pendant off the genre as a whole.
[Audience]: What are the differences between writing a totally familiar setting and one that's totally fictional?
CA: The familiar can actually be a trap as well, because if you're too familiar with something you work really hard on getting it completely right. Sometimes you have to allow yourself a certain amount of leeway. You don't have to describe it in street-by-street detail. You can be fairly vague about it, so that your writing just assumes that background knowledge. [K]'s background came from Gavin Young's book Slow Boats Home and Martha Grimwood's book Islands, and from one or two other things. It's not entirely invented, because although the islands don't exist they can't be too radically different from the Marquesas or Fiji or Tonga. What I do find myself doing, as well as defining the place, is defining the people. I was very definite about where these people came from and what their origin is. I found myself having to work out what the language of these people would be as well.
[Audience]: Did that make you more fascinated with it?
CA: I must have gone fairly deeply into it, but I don't remember getting totally side-tracked. Apart from Dead Ground there's one other story set in those islands, called 'Radio Afterlife', and it's off with a magazine at the moment. It would be possible for an invented world to take over, but not completely. By the time I'd finished writing the book, I think I knew the islands fairly well.

Saturday, December 15, 2001

Toxicology -- Steve Aylett

Toxicology bears the stamp, in quality and quantity, of impatience: a first collection of Aylett's short work, it includes pieces that might have been omitted if publication had been delayed for a few years. The anthology first appeared in the United States in 1999. It consisted of unpublished work as well as pieces (to call them 'stories' would be limiting, if not inaccurate) that had appeared in miscellaneous anthologies and publications since 1994. This expanded UK edition includes six additional pieces: some have been published in the last couple of years, while others are new. The additions are identifiable by their British spelling, if nothing else, since the earlier works retain the Americanised variants of words.

The diversity of the publications which have featured Aylett's short fiction gives an idea of his surreally eclectic material. Here are slipstream stories from themed anthologies like Disco 2000 and the NEL Book of Internet Short Stories: postmodern horror and satire from the independent magazine sector (Gargoyle, Carpe Noctem): topical rants from The Idler: and several pieces, like the Wodehouse pastiches 'Dread Honour' and 'Ballroom', which appear in Toxicology for the first time.

Aylett is best-known for his futuristic 'Beerlight' thrillers (Beerlight, as far as anyone can tell, being a State of America as much as a state of mind) and his contemporary crime fiction. This anthology reveals a broader spectrum of mode and inspiration, though there are common threads of satire, surrealism and social commentary. In particular, Aylett's fictions are often concerned with the failures of law - whether metaphorically ('What is the law but a cloven hoof embedded in a fallen child's belly?') or literally, as in the anti-CJB tale 'Repeater', dating from 1995. There are several tales of Beerlight, including a couple featuring non-detective Taffy Atom, star of last year's novel Atom: crime noir, metamorphosed, is still a staple of Aylett's fictions.

Aylett's style, while not noteably original, is distinctively his own: an extravagant melange of surreal imagery, pulp cliché, philosophical hypotheses and crazed ramblings. Many of the pieces collected here are more situation than story, and sacrifice plot, development and closure on the metallised black altar of style. (Some consider this a bad thing, I'm told). In the best of them, there's the precision of a stripped-down machine: even the worst are churning masses of eminently quotable aphorisms and images that stick in the head. Not to be taken in large quantities, as this may lead to inversion of the skull.

Saturday, December 01, 2001

Issola -- Steven Brust

Issola is the ninth volume, both by publication date and by internal chronology, in Brust’s ‘Vlad Taltos’ sequence. Those familiar with the setting (Vlad is a human assassin, retired, in the elvish Dragaeran Empire) may find in this novel a welcome return to the witty, mannered heroics of the earlier books in the series. I fear those who have but lately discovered Vlad Taltos and his friends and familiars will find Issola rather more opaque, though hopefully no less enjoyable.

The Taltos novels are all named for one of Dragaera’s seventeen noble houses: the Issola are noted for ‘grace, elegance and manners’, but also for the subtle strike. Vlad Taltos, living rough in the northern forest after the events of Orca, is tracked down by none other than the impeccably-groomed Lady Teldra, the Issola chatelaine of his friend Morrolan. This, it transpires, is no mere social visit, but a call to arms.

Morrolan and his cousin Aliera have been captured by the Jenoine, hated former rulers more powerful than gods who are rumoured to have created the Dragaeran race. Vlad Taltos, with the sorcerous assistance of undead Sethra Lavode and the diplomatic skills of Lady Teldra, is determined to rescue his friends. As the quest commences, it rapidly becomes clear that his career as an assassin may not be over after all.

Vlad, returning to a broader social milieu after his time in the literal and figurative wilderness, begins to mellow somewhat from the archetypal wise-guy loner. Perhaps it’s the company he keeps: at any rate, the ice has begun to thaw, and he’s a more sympathetic character than he has been for several volumes. The novel’s final, shocking conflict suggests interesting times ahead for the erstwhile assassin, and more epic themes than the Chandleresque intrigues of earlier novels.

In Issola, Brust reveals more about Dragaera than ever before. Apparent inconsistencies in the backstory are clarified, and obscure utterances assume new meaning. The imprisonment of Vlad’s two friends is as plain a case of alien abduction as ever occurred in a fantasy novel. Fantasy? While the setting is certainly fantastical - sorcery, gods and demons, and of course the pointy-eared Dragaerans are elves - this is also a novel of alien invasion, grounded as much in genetic engineering and psychosocial experimentation as in legend, heroism and enchantment. What’s recounted here as ancient history - including some fascinating insights on the role of the gods, and the truth behind the instinctive superiority of Dragaerans - would be the mythology of another, more magically-inclined world.

And, yes, Deverra makes a fleeting appearance.

Sunday, November 25, 2001

Interview: Liz Williams, November 2001

This interview took place in November 2001, at the monthly British Science Fiction Association night in London. This interview previously appeared in Vector (issue #222, March / April 2002) the critical journal of the British Science Fiction Association.

TB: Liz Williams is the author of several short stories, which have appeared in Interzone and elsewhere - online and in print. Her first novel, The Ghost Sister, was recently published by Bantam in the US, and has been shortlisted for the Philip K Dick Award. What made you start writing? What were you doing before?
LW: I was a philosopher for about ten years. I went into academic philosophy, but basically there just aren’t that many jobs for philosophers around. I did a whole range of other things, including reading tarot cards and selling flowers in restaurants: the usual boring list of things that writers do when they haven't actually written anything yet, and have to pay the bills. When I was in my mid-twenties I got a proper job, working for a big educational concern in England that recruited students from the central Asian countries - places like Kazakhstan, Uzbekistan, Kyrgyzstan. That culminated in us going out to live in Kazakhstan for the summer of '96. The subsequent four years were spent going back and forth between central Asia and this country, recruiting students and trying to persuade people to come to universities in Britain: it was basically educational marketing. Then the Soviet economy collapsed and took most of the central Asian economies with it. I got made redundant, and started writing more or less full time. I got a small part-time job to pay the bills, but now the part-time job has given me up, so I'm a full-time writer.
TB: What made you decide to become a writer?
LW: I always wanted to write science fiction and fantasy. My mother was a writer: she wrote a series of Gothic horror novels and Gothic romance novels in the 1970s. The impression that I got was that it was perfectly normal for women to sit and write, at the end of the day or at odd hours in the day. When I was eleven, she brought back a copy of Jack Vance's Planet of Adventure series from the local library, and that was it, I was lost! I fell completely in love with Jack Vance and everything he wrote, and when I get round to it I'm going to write him a proper fan letter. Partly because of that, and partly because of my wanting to travel - I wanted to travel to places on this world, but this world's getting smaller all the time - I wanted to create my own world, so I could travel on the cheap.
TB: You've certainly managed the travel on this world: how have your travels affected what you write?
LW: It's affected it a lot, in the sense of luring me to particular places because I think they're like the planets I've invented. I was very keen to go to central Asia because it's like the image of the world in The Ghost Sister, the world Monde d'Isle, that I had from about fourteen or so. I wanted to go to the Gobi Desert (which I haven't actually been to yet): I wanted to go to the steppes. The region of Kazakhstan in which we were living is a mountainous area, and once you get out of town it’s very wild and deserted - that's the sort of place I want to go to. I never set out to be in central Asian marketing, but by a rather bizarre set of coincidences, that's where I got.
Place is very important to me. I grew up having been imbued with this sense of landscape. I think that the land is important, and that places have an intrinsic importance in terms of the effect that they have upon the mythology and legends of a society. That's something that I can't really stop coming out in the writing.
TB: Several of your short stories have a strong sense of place. 'The Blood Thieves', for example, is set in Iceland: did you actually get to go there?
LW: No. Writing is a bit manipulative, because when I write about something I can take the choice to write about somewhere completely imaginary, or about somewhere I've been - which is fairly straightforward. Or I can write about somewhere that I hope to go to some day, and then turn up on the one Interzone Icelandic subscriber's doorstep with a copy of the magazine. "You don't know me, but I've written a story set in Iceland! Want to go out for a drink?" My forthcoming novel, Empire of Bones, gave me a reason to go to India, which we did. It's partly that the travel comes first, and partly that it's an excuse.
TB: One of the more interesting settings of a short story is 'Adventures in the Ghost Trade', which was shortlisted for the BSFA Award in 2000. It's a future Singapore, or rather a future franchise of Singapore.
LW: Yes, it's a franchise of Singapore. It's actually Hong Kong, which I do know.
TB: It has a Blade Runner, film noir feel to it.
LW: That's Hong Kong: it just has that anyway. It doesn't really have to try: it's a futuristic, peculiar place. The reason it was described in the story as a Singaporean franchise was because there actually was a plan by the Singaporean government, a couple of years ago, to franchise out the city plan of Singapore to under-developed areas so they could build Singapore in the middle of Africa, for example. This isn't something that I came up with, it's something that they came up with! They ought to be writing science fiction, because the people in charge of Singapore are clearly the horrifying way that the future is going to go. I've never figured out what the franchise consists of. I don't know if it's the whole ‘ecosystem’, the police force and the rules about not spitting in lifts and the general city plan. I never got as far as figuring it out, because by that time I was up and running, writing my story.
TB: Singapore Three has a spatial correlation with Hell. It reminds me of that old axiom, 'As above, so below'.
LW: Hell has the same street plan, more or less, and similar buildings. Again, this is not something that I can take credit for: the Chinese version of Hell is unbelievably bureaucratic. You have to fill out forms to get into it. You have to go through an immigration procedure when you die. If you don't have the right forms, you don't get there. You don't get into heaven, either. There is a Ministry of Epidemics, in Chinese mythology. There is a Ministry of Diseases, and a Ministry of War. I think there's a Ministry of Lust, but I haven't quite got to grips with that one yet! It's all bureaucratically based, and the structure is like the sixteenth- and seventeenth-century structure of Chinese bureaucracy. Burning money so that it goes to your relatives, burning little replicas of cars or little replicas of microwaves so that they manifest in Hell, is something that the Chinese do a lot of - because, you know, you don't want them to be without these things. You can marry your dead relatives off. When I was in Hong Kong, I knew somebody whose dead daughter was getting married to the dead son of a neighbour. The families were saying, "OK, we can't actually have them here, but we know they're getting married because we've set it up."
TB: Modern, or future, science coming into contact with ancient myth is another theme you revisit in several different stories. Science and myth don’t inevitably clash but they highlight aspects of each other. Are they opposites, or are they complementary?
LW: Ultimately, they're parts of the same thing. Mythology is based on an empirical understanding of the world around you. You screw up, and the volcano erupts. You have a poor idea of causal relationship, so you think you've done it. It happens again - and repeatability is the hallmark of a scientific experiment - so you think this time you've definitely done it. That's in a very primitive state where you don't have technology. You're working with what you see, and the beliefs that you have are drawn out of natural events, and usually a mistaken causal relationship between yourself and those events. It starts to get murkier later on, when you get people like Newton (who saw himself as an alchemist), and Doctor John Dee. I've just been researching Dr. Dee for a third novel: he claimed to have invented flying machines and to have discovered a method of communicating across vast distances by means of fire, which he wouldn't talk about.
In Elizabethan times, the mythological world and the religious world and the scientific world really start to go head-to-head, whereas previously they jogged along on parallel lines, sometimes mixing, sometimes colliding, sometimes working in harmony. I think it's in the Elizabethan period and the Renaissance period that the scientific and the occult worlds really start to mesh, and I think the mesh is where people like me start writing science fantasy. That's what I write: I think it's a label that you don't see very much now, but I do write science fantasy, not science fiction or fantasy.
TB: You don’t build your plots around hard science.
LW: I can't bluff the background: my background is in philosophy, and I don’t need to bluff that.
TB: Was 'The Unthinkables' the first epistemological thriller that Interzone had published?
LW: Almost certainly it wasn't. These ideas are so central to science fiction. People want to know about how people know things, and where people get their knowledge. Alien societies are built on people having different knowledge and a different way of treating knowledge, and a different way of conceptualising it.
TB: That story deals with a caste-based alien society, where the undercaste - like India’s Untouchables, but these are the Unthinkables - subvert the dominant caste by coming up with a thought paradox.
LW: it's a world where you can actually, literally, infect people with a meme, not just by the ideas that you give them but also by hormones and viruses. It's the world in Empire of Bones, and it's interesting you mention the Untouchables because that novel is based on the British in India, and the heroine is, an Untouchable.
TB: You've said elsewhere that the world of The Ghost Sister has been with you for a very long time. How did it feel to finally write it down? How much has it all changed?
LW: It was like suddenly being a teenager. These characters have been with me since I was about thirteen or fourteen. It was a bit like being a thirteen-year-old again and saying, "Hey! Come and investigate my bedroom! Turn out the drawers!" It was very embarrassing. It's like inviting people into your head: but it's not the fairly rational, compos mentis person that you are now, but the fourteen-year-old, angst-ridden self that we all were. It's very strange having your private teenage hero on the page for people to read and relate to.
The characters haven't changed; they're pretty much as they were. The world certainly hasn't changed a lot, and neither has the geography of the world. And I am going to enthuse with adolescent passion, because the map in the front of the book is the map that I was drawing in my bedroom when I was fourteen. There's hope for teenage geeks everywhere! The plot has changed a lot. I'm very much one for bolting the plot on afterwards, which is an embarrassing confession really, and it probably shows.
TB: If you have the scenario and you have the characters, then maybe the longer you live with them the better you know them. You know that what they do isn't so important, because you know who they are.
LW: You know what they would do. In any circumstance, I know what they'd do, and it's usually not the right thing.
TB: According to the cover, ‘The fate of a planet lies with an outcast woman and a mysterious visitor’ - but The Ghost Sister is not quite the novel you might expect from that description. The action takes place on a lost colony world, Monde d’Isle: the ‘natives’, who are descended from the original colonists, are visited by an all-female anthropological mission from Irie St Syre, that colony’s source. How much have the Mondhaith changed in the meantime? Are they still human?
LW: They are basically human beings, but they're a long way down the genetic line. They turn their kids out when the kids are very small, to fend for themselves (like the ancient Spartans did, but for much longer than one night) until they're about thirteen. During their childhood they're not actually conscious: they're like little animals. That should tell you where I'm coming from in terms of the maternal instinct! When they hit puberty, consciousness comes upon them and they return, rather like migrating birds, to the place where they were born. They start developing interesting thoughts and civilised customs. They do revert from time to time, and the reversion is to their base nature rather than their civilised nature.
TB: One of the characters says about another, "He's not an animal. At least, not all the time." In a sense, it’s a werewolf story.
LW: It's certainly, basically, a werewolf story. They don't turn into animals, but they are animals within. They are what we are, effectively, but it's a sharper distinction. We aren't animals, except when we are. They're much more extreme because that's what science fiction highlights. It brings out certain behavioural aspects and sharpens things so that you can see the light and the shadow.
TB: The anthropologists are absolutely horrified by the Mondhaith treatment of children: "Oh, these poor children! Look, they've been turned out of their homes - what terrible neglect and abuse!" The Mondhaith, meanwhile, are saying, "Yes, we turned them out, but they'll be back eventually." They don’t understand the problem. I was reminded of Philip Pullman's comment about children being ignorant little savages.
LW: I do think he has a point! When I was on my way to the station today, a small child made a creditable and serious attempt to shove his sister in front of a bus. That kind of thing gets glossed over as 'oh, they're only playing'. Are they hell! They’re more than ignoble little savages, obviously, but that is an element of their behaviour. Childhood is a violent and disturbing time. It gets sentimentalised in this culture, and over-brutalised in other cultures.
TB: In the language of Monde d’Isle, the word for 'child' translates as 'human-to-be'... You mentioned the maternal instinct, it’s not really a feature of their society. This is not a book that upholds stereotypical gender roles.
LW: No. One of the ways that you get rid of stereotypical gender roles, for women, is to take the kids away from them. Then there's no reason to stay home, do the cleaning, and look after the children. I don't mean that this is an excuse for getting out of something else, but that has often been the role in which women are put because they have no choice. In our world they have a choice, because they can choose whether or not to have children. We have adequate contraception in most countries, though not all. On Monde d'Isle they have a choice because the kids are sent out into the wilderness. In a sense they have less of a choice than we do, because they can't choose to bring up their children even if they want to, and some of them do want to.
TB: It's difficult to find maternal characters in any of your writing.
LW: I can't write from the perspective of a mother because I'm not a mother. That's something that I think is the great divide, and I know that people who are parents say that when you have children your entire worldview changes. In effect your consciousness changes. Suddenly your children are the focus. Because I haven't had that, I don't think I can write about it convincingly, so I don't write about it at all.
TB: One of several strong women in the novel is a grandmother who's a quantum anthropologist. Grandmothers seem to crop up in your fiction quite frequently: it reminds me of all those Chinese stories about children and grandparents, where the grandparents are wise and the wisdom seems to have skipped a generation.
LW: Grandmothers are very important. I had both my grandmothers alive at the time when I was growing up: one grandmother lived with us. Grandmothers are important in many cultures, because they're the repositories of what people know: it’s the same with grandfathers. The older people in societies tend to get respect, because they know more than the young. They have knowledge of history - I don't think they get enough credit for that - and they have knowledge of change, which a child does not have.
TB: Having an older woman as a major character sidesteps the trap of it becoming just another love story, a planetary romance. Instead, Shu Gho - the grandmother anthropologist - becomes a friend of the primary male character. That must have affected the way the relationships developed in the book.
LW: Yes, it did. I have a lot of friends who are a lot older than myself. I also have a lot of friends who are younger than myself. I don't see that portrayed in a lot of fiction, that you can value somebody for how much experience they've had, and for how much experience you've had in relation to them. The ‘grandmother’ thing, I think, came originally out of that quote from Ursula le Guin about how it's never Mrs. Brown, the little old lady, who goes off to the alien planet. The strapping young hero does, the mad scientist and his daughter do, but the little old grandmother doesn't. Why can’t she go to another planet?
TB: Your ‘little old grandmother’, Shu, is also a quantum anthropologist. What’s a quantum anthropologist?
LW: Quantum mechanics posits that you change what you see. Anthropology is all about observation, looking at cultures and studying them. When you participate in a culture as an anthropologist, you necessarily bring your own preconditions to it. Your relationship to the people that you see is structured by the fact that you’re an outside observer. So how far does it have an effect at the social level? How far do you change what you observe, just by observing it? These people, the visitors, don’t really interact with the society: they just look at it. What effect does looking have? There’s a story coming out in Asimov’s called ‘Quantum Anthropology’, which is set on Monde d’Isle, and it’s about two very stroppy young women and an anthropologist, and what they do to him inadvertently, and what he does to them by being an observer.
TB: The women of the Mission follow the Gaian path, a sort of green feminism.
LW: It’s bog-standard Gaian goddess-worship. I’m a pagan. I get very hacked off with the kind of ‘we’re here to save the world’ mentality. We’re screwing up the ecosphere, and anything unfortunate enough to share it with us. But the planet itself goes on. Planets don’t care. They irradiate themselves; they blow themselves up at regular intervals. If humans managed to set off every atomic device on this planet, it would be pretty much a blip compared to what the planet has done to itself in its history. The idea that the goddess of the planet is some sort of human figure is comforting for us, but completely wrong with relationship to the world itself.
TB: One of the themes of the novel is the contrast between the terraforming mentality with which the original colonists set out - let’s make this world into a nice, safe, weather-controlled place for us to live - and the geoforming- let’s make ourselves fit this world. The first viewpoint can be typified by the phrase ‘the world in harmony with us’: the second, by a Mondhaith tale of the first ancestor, who ‘thought it best to put humans in harmony with the world’.
LW: I used to do a lot of amateur archaeology. After one particularly stressful meeting with English Heritage or the National Trust, the site director said, “it’s now my job to keep the public away from sharp things”. The British Druid Order won’t be celebrating at Stonehenge this year because last year somebody fell over: it’s dark and it’s muddy in the middle of winter. And English Heritage are now terrified of being sued. This is the Gaian mentality: keep ‘em away from sharp things. But life is about risk, and about finding your own way to do things. And that often involves danger. And sharp objects.
Terry Pratchett writes somewhere that sin starts when you start treating other people as things. And the Gaians do treat other people as things. They’re inconvenient. Their mentality is inconvenient. It doesn’t follow the patterns that they’ve come to believe are the One True Way. And so they’ve got to change, haven’t they?
TB: The Irians arrive and immediately begin to make judgements about what they perceive as a less advanced culture - even though it’s more flexible than the society they’re used to. That contrast is like two worlds colliding, metaphorically as well as literally - it’s like a clash between science fiction and fantasy. Which do you prefer writing?
LW: I have ideas for stories, and I’m not too bothered about what plots they fit into. It can be a problem knowing where to send the stories. Some places are very flexible: Interzone is very forgiving, and Asimov’s has actually proved quite forgiving too. I have stories that I don’t know where to send, because they’re too cross-genre. I send them to slipstream anthologies, but they’re not right for that either. Then again, if they want them rewritten, I’ll rewrite them.
TB: That must be difficult with something like The Ghost Sister, where the scenario and the characters have been with you for so long. There are limits to what you would change, surely.
LW: I don’t think I would have made it into a fantasy because I don’t think it would have worked. But given enough time, and enough money, I probably could have done it.
TB: In The Ghost Sister, you use four different first-person voices. Most of your short stories are first person narratives too. What’s so appealing about writing in the first person?
LW: It just comes out that way. It’s a cheap narrative trick, as well; it’s easier to get people engaged. I notice the first-person ones - and psychologists everywhere will have a field day - tend to be blokes. I tend to write a first-person narrative more easily as a man than I do as a woman. I’m not prepared to spend thousands of pounds on therapy finding out why. Eleres [the male protagonist] was very easy: Eleres is pretty close to me.
TB: What prompted you to write it from different viewpoints?
LW: I’d written it all as Eleres, and then I decided that I needed to get different perspectives on him. Originally, the anthropologists weren’t there at all. They came later, and those bits were written a lot faster than the rest of the book, so I don’t know how successful those other voices were.
TB: What’s coming up?
LW: What’s coming up in April is Empire of Bones, which is set in India. The basis is the British in India, but they’re alien civil servants, not British civil servants. After that, there are two more novels for Bantam, one of which has just been delivered. That’s called The Poison Master, and it’s about Elizabethans in space with drugs. This is the one in which John Dee appears.
TB: Alchemy in space?
LW: Alchemy and drugs (and Elizabethans), in fact, because alchemy and drugs are related quite heavily, certainly in many societies.
After that there’s a novel set in Kazakhstan, about a seven hundred year old hero who doesn’t know why he’s lived so long, and a failed cosmonaut. That hasn’t been written yet, and I don’t know when it’s coming out.
TB: And what about your travel writing?
LW: I plan to do more of that now that I’m unemployed. I need a way of generating more money, and I like doing it!
TB: You contributed a chapter to the Rough Guide to Women’s Travel, didn’t you?
LW: Yes, the chapter on Kazakhstan and Uzbekistan. I know both areas so I want to do more on that. Another project I’ve been working on is a series of interviews with women in the former Soviet republics. There are interviews with women in Kazakhstan, Kyrgyzstan, Uzbekistan, and a bunch of Afghan refugees in Tajikistan - somebody did those last interviews for me, in Russian, so I need to sit down and translate them.
TB: How about more short stories? There was a cluster of stories published in Interzone. Do you write in batches?
LW: I sent them to Interzone as a batch, which you shouldn’t really do. I did apologise for it. I’ve been sending them single pieces since. I have a Kazakhstani / Uzbekistani one about genetic modification coming up in Interzone in January or February: two coming up in Asimov’s: two coming up in Realms of Fantasy: and I think there’s one in The Third Alternative.
[Audience]: In The Ghost Sister, the society depends very heavily on their biology, and the biology very much informs the society. Which came first - the biology or the society?
LW: The biology. I knew the characters had a problem, and when you have a problem the social constraints are going to come out of that. I don’t think all our problems are biological, but a lot of them are. This is a bunch of people whose main problem happens to be biological, so their society reflects that.
[Audience]: You said you were influenced early on by Jack Vance. Who else has been an influence, and who do you wish you could write like?
LW: The Poison Master started off being very Vancian, so when that comes out you will notice a few familiar elements. Le Guin I love, Tanith Lee I love: and people like Arthur Machen who was writing at the turn of the century - who weren’t, obviously, science fiction writers, but gothic writers. I was very into that whole gothic strand, though I don’t try to emulate it. I love Ray Bradbury. There’s a trend emerging here of people whose prose is better than their plots. Although their plots are pretty good, I think their real strengths are in their writing. I liked Isaac Asimov when I was growing up; I read all the Clarke and Asimov books. The prose didn’t grab me but I thought the plots, the stories, were great. Vance’s prose grabbed me because it’s so idiosyncratic. I wasn’t too keen on some of the 1970s feminist authors. I was too young and intolerant of what was actually going on to take people like Suzy McKee Charnas on board. I’m reading Lois McMaster Bujold at the moment, which is a lot of fun. She’s not a great stylist, and I wish she’d do something with her bloody planets: they’re terribly bog standard. But I like her plots, and I love her characters.
TB: How about current British writers?
LW: I think a lot of the small press authors are very good, the people who write for The Third Alternative and Visionary Tongue. I love Perdido Street Station: I thought that was a cracking book. Another person who I rate is Graham Joyce - again, because he’s a good storyteller, a good stylist, and I like his take on things. He’s very cross-genre. There are people outside the mainstream press who I rate enormously highly, and people on the mainstream shelves who I just don’t bother with. There’s an awful lot of pedestrian stuff out there. I couldn’t be bothered to read it if I was ill.

[Audience]: We’re sat here in the middle of this great burgeoning of British SF, fantasy and science fiction - but you’re only getting published in the United States. Is this by accident or design?
LW: My agent is in the States. I went to her, cap in hand, through an announcement in Locus: she’s Shawna McCarthy, and she’d moved from her literary agency and was setting up on her own. I sent her the stuff, she took me on, and because she’s primarily an American agent she sells to American publishing houses. We can’t sell The Ghost Sister over here, and we’re still trying, though it may be now coming out with Big Engine. It was too slow in pace for most of the British publishers: that’s what they said.
[Audience]: What about Russian science fiction?
LW: I love Chinghiz Atmaitov, who is very much a ‘sense of place’ man, with a bit of science fiction bolted on: he’s Kyrgyz, and not very well known over here, but I have seen some of his science fiction in English translation. And Mikhail Zinoniev, who was a philosophy professor at Moscow University until he defected, and he wrote a series of very bitter novels, with some fantasy elements, (“The Glorious Future,” “The Yawning Heights”) about what it was like to live in Moscow during the 1960s and 1970s. I like his stuff a lot but it’s harrowing. Harrowing in a very funny way, though. I’d like to read more science fiction from Russia. They are very into it. You say you’re a science fiction writer and they say “Oh yes, I’ve read Dostoyevsky too”. You think, “hang on a minute!” - they don’t make any distinction between literary stuff and science fiction. Instant respect for science fiction writers!

Thursday, November 01, 2001

Dr Franklin's Island -- Ann Halam

Gwyneth Jones’ latest novel as Ann Halam takes a traditional adventure scenario – three teenage castaways, survivors of an air crash – and turns it into more than just a survival story. Semirah is a shy, chubby teenager who’s won a place on a conservation holiday in Ecuador. Failing to make friends with any of her fellow travellers at the airport, she is overwhelmed when Cool Girl – Miranda, whose parents are anthropologists – seems to befriend her on the plane. When disaster strikes, Semi and Miranda find themselves marooned on a tropical island with only the belligerent Arnie for company. Between them they manage to survive, and to cope with the horrors of their situation: body parts in the lagoon, the inevitable sharks, the challenge of staying alive …

Then the trouble really starts. Arnie disappears, and the two girls give him up for lost. Weeks later, they stumble across a hidden route into the centre of the island, and find themselves surrounded by armed men. They are introduced to Dr Skinner (nervously alcoholic) and to his boss, Dr Franklin. Dr Franklin has plans for the castaways, and there is no hope of escape or rescue. Even sensible Miranda begins to panic: for Dr Franklin’s research concerns genetic engineering, and Semi and Miranda are ideal specimens.

‘Nothing like it has ever been written before’ claims the back cover: some readers, however, may spot more than a passing resemblance to H G Well’s The Island of Doctor Moreau. Dr Franklin is certainly the literary descendant of Wells’ archetypal mad scientist. However, his methods are quite different – science, after all, has progressed – and his stated goals are laudably altruistic.

Ann Halam is not exploring racial and economic equality (as has been persuasively argued regarding the Wells novel) but the transcending nature of friendship, and the lessons that can be learnt as two people come to know each other well.

There’s more of the beauty and mystery of transformation in this novel than in Wells’ dark and menacing tale: while Semi and Miranda react with realistic horror, they retain enough humanity to appreciate the gifts that are being forced upon them. Perhaps the fact that Semi, the narrator, is a victim rather than a horrified observer, helps to make the story emotionally affecting.